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Visual Flight Forums
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DaveGriff
 
44 Posts |
Posted - 14 Nov 2007 : 12:05:06
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Monir Sorry, just flicked quickly through when I got in last night and probably wasnt paying enough attention. Could do that but we're really only using seperate folder while testing. At puts the agn alongside the bmp where it should be. Anyone else think save as btn needed? The beta a a few next notes with it. (Avsim)
Charles Thanks. I suggest make a folder within your AT folder, and copy 100+ bmp files there for testing. Do batch runs of 100 tiles - nice easy tile per sec converion.
George I'll take another look. I'm doing a complete re-org of internals so hopefully it'll be easier for me to follow exactly what AT is doing. Re earlier brief descs about operation, I thought there were enough checks. AT uses cardinal # where ever possible, so def no negatives there, but I've sure got something wrong!
Even' makes sense' to my missus; only saying it as it is mate.
Ray Send me that agn please. I'm sure there's a clue in that pattern. I dont know AgenT - what does the purplish colour represent? I notice rects are always centred on Y axis and length reduces to zero - almost like a sine wave - has to be an answer there. I'm missing something......
To recap what I do know about AT in either batch mode:
Only writes trees, house storey settings as on house page, house count = 0. Will not even look at the bmp if an agn file exists (skips over) Only writes 2002, 2004 data - as does annotator with only tree/house data. If algo produces no trees, no file written
In short - I am unable to reproduce this error no matter how many batch runs I do, or which folder. I dont expect you fellows to risk it, but I mainly test in my working folders without issue. If I can, I do all I can to trip
AT while its running - halted it few times but no corrupt agns I know of. Can anybody else try and get this error?
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I've been thinking about FSX version of AT. I'm really not that bothered - probably wont upgrade until FS11 or whatever, and then only when ms has issued enough "updates" to make the thing work, so could be some time.
George, you seem to know far more than me about all this. I'm more than happy for you to take the idea forward to FSX if you like.
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Just seen further posts while I was writing this - have to agree about using with existing, though as I said batch mode has no effect. Orientation of buildings in AT - I only coded that quick - error only in displaying of object - (EDITED) DATA IS NOT ALTERED IN ANY WAY!!! DONT KEPP HARPING ON ABOUT THE SAME (EDITED) ERROR!!!!!
I keep telling you - read my numerous quotes - AT is NOT an editor. It was was meant only for tree planting - it doesn't even fully decode objects etc. In Batch mode, it writes first run tree files only - CORRECTLY. Future versions will not allow opening of any bmp with corresponding agn (ie in single tile mode, it doesnt do it anyway during batch runs, so how you can claim AT corrupts existing files is beyond me). Any errors produced thereafter, are not my problem. AT is intended for fs2002/2004.
******************************************* Sorry, I shant be posting any more for a while. I'll send updates to those interested as each becomes stable. George will do your FSX version in a couple of weeks any I'm sure. George has already informed me personally that he thinks this version is "a waste of time", so why he's still being so obstructive is a mystery. *****************************************
I am sorry too David...... foul language is not tolerated on this forum, no matter how it is disguised Edit out done by Shep |
Edited by - DaveGriff on 14 Nov 2007 13:38:44 |
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ananda
    
5018 Posts |
Posted - 14 Nov 2007 : 15:34:09
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quote: Originally posted by DaveGriff
George has already informed me personally that he thinks this version is "a waste of time", so why he's still being so obstructive is a mystery.
I am not being obstructive, I am desperately trying to stop people making a mess of their existing agn.
You said earlier, you do not decode the Fs2004 section correctly, therefore AT can (and does) cause chaos.
If you think it is working ok, fine, I have better things to do than test an unfinished program, especially since you take no notice of my findings.
George
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DaveGriff
 
44 Posts |
Posted - 14 Nov 2007 : 16:25:19
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Naturally,
My sincere apologies to everyone
David |
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ananda
    
5018 Posts |
Posted - 15 Nov 2007 : 07:34:51
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Use your imagination David, what you think is a colon is the left edge of a 2. See the path name in the error pop-up.
Just admit it, AT corrupts agn files previously populated with FS2004 objects (row-houses and library objects).
George
Edit. I see you have deleted your post so this reply will be meaningless to anyone but yourself 
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Edited by - ananda on 15 Nov 2007 07:36:44 |
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ncooper
    
1025 Posts |
Posted - 15 Nov 2007 : 08:20:31
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I like this,Dave,very much. I have a brand new installation of the (original) VFR scenery and have let your programme loose.This is an example,I think it looks great.

Many thanks, Nick. EDIT.....George,if I then reinstalled the custom autogen over Dave's autotrees? |
Edited by - ncooper on 15 Nov 2007 08:23:24 |
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ananda
    
5018 Posts |
Posted - 15 Nov 2007 : 08:37:18
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quote: Originally posted by ncooper
EDIT.....George,if I then reinstalled the custom autogen over Dave's autotrees?
You could certainly do this using AGenT or Annotator, but my test case had so many objects other than trees, it would have been a long process. If you have agns with existing buildings they will be corrupted if you run AT using the "Build" button, David says that the "batch" process ignores any existing agn files.
George
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ncooper
    
1025 Posts |
Posted - 15 Nov 2007 : 08:43:04
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George,
I was thinking more simply,ie,just copy the custom autogen files into their folders and let them overwrite the Autotrees ones?
Nick. |
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ananda
    
5018 Posts |
Posted - 15 Nov 2007 : 08:49:02
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Sorry Nick, I misunderstood.
Yes you could copy your existing files over the generated ones, but if David is correct, that wouldn't be necessary if you use the batch process in AT.
All I am saying is that AT is still a beta program, use it with caution.
George
Edit. It has been necessary for me to identify several corrupt files for one of the users where FS9 was crashing during loading.
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Edited by - ananda on 15 Nov 2007 09:04:27 |
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ncooper
    
1025 Posts |
Posted - 15 Nov 2007 : 09:41:53
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First,I took the custom autogen out of GenX.
Autotrees made these in Fs2004,and I moved them to FSX with George's excellent programme. Looks pretty good,I think. I can see some ploughed fields which are now woods,but I like the overall effect.

Then I put the custom autogen back in.
This way round,both sets seem to happily co-exist and I no longer fly from one autogen area to the next.
 Nick. |
Edited by - ncooper on 15 Nov 2007 10:06:23 |
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DaveGriff
 
44 Posts |
Posted - 15 Nov 2007 : 11:26:17
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Thank you George for pointing out this is still in beta - I have been trying to get that point across to everyone.
I was asked to complete this project as quickly as possible, and Ray and I agreed it could be more easily done if more of us did the testing. This does mean we are testing pretty 'raw' code, not the finished product as someone stated in an earlier post. I thought this was clear to all testers.
With this understanding, and I myself am only doing very brief testing, there are several issues of AT I need to address.
I will repeat - AT does NOT re-write existing files during batch processing.
However, I insist on caution with use at this stage (hence need for testing in seperate folders)
David
PS ncooper - I assume you are using the beta version from Avsim. After close 1000 downloads I've not had a single complaint, so thats probably safe. Still remember its beta though. This thread refers to an untrialed new version - but dont let that put anybody off commenting or reporting errors with the beta, please. |
Edited by - DaveGriff on 15 Nov 2007 12:53:47 |
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Monir Geadah
    
1540 Posts |
Posted - 15 Nov 2007 : 13:42:46
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Well David this higlights my point about the need for a save as button to save the AGNs in a separate folder for testing and for transferring to FSX if desired.
Regards and best wishes.
Monir |
Monir |
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Rahjen
  
204 Posts |
Posted - 16 Nov 2007 : 11:16:41
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I have posted David on this. I installed VFRscenery Vol 1 northern section only on a clean FS2004 install. I have batch written trees and when overflying I have no textures just a brown background. On looking in VFRscenery folder I can find all the bmps and the new agn!! I am missing something but not sure what? Regards Tom |
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Shep
    
2307 Posts |
Posted - 16 Nov 2007 : 12:01:05
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If you have the agn's and .bmp's in the VFR texture folder, then all should display correctly Tom. Any chance of a screenshot please as unless you have a bad attack of the 'blurries' I have not heard of this particular problem before.
Shep
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My WEB Site: http://www.shepsshed.com/autogentrees.htm |
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Rahjen
  
204 Posts |
Posted - 16 Nov 2007 : 12:21:24
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Shep In my excitement I forgot to enable scenery in the fs library - silly me! I am now proceeding to experiment to see if any other problems. regards tom |
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Shep
    
2307 Posts |
Posted - 16 Nov 2007 : 12:48:32
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You are probably aware of this short cut to see your freshly planted trees Tom but just in case you didn't know it -
Alt O E D
Pressing the above keys brings up the FS Settings-Display. Alter the Autogen slider from extremely dense to very dense, click 'OK' Press Alt O E D again to return the slider to extremely dense. This operation saves the job of restarting the FS Sim to check the autogen placement.
Shep PS - Great to see a new 'tree planter'  |
My WEB Site: http://www.shepsshed.com/autogentrees.htm |
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