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Visual Flight Forums
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ananda
    
5018 Posts |
Posted - 24 Jul 2005 : 22:17:57
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Here's Ron leading the way:

and this was supposed to be Norman's revenge:

Sorry for spoiling the framerates, but it was Carl's cat 
George (Starburst 3)
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Ninja Mouse
    
1234 Posts |
Posted - 24 Jul 2005 : 22:44:26
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Nice shots dude.....
When I first joined the Session, I heard some TeamSpeak talk saying about "removing" elements of the Scenery for frame rate purposes.......but after we got the Aircraft got sorted out, I felt frame rates were acceptable, and hence this is about the right sort of density I should be aiming for when making a circuit......
Your Thoughts?
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ananda
    
5018 Posts |
Posted - 25 Jul 2005 : 00:02:37
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I think I was the frame rate basher, however, someone else was flying a Cat 
I think Voodoo missed a hoop:

and the other Cat:

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Ninja Mouse
    
1234 Posts |
Posted - 25 Jul 2005 : 00:16:46
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I have to say, it don't half look cool... ...almost looks like a real video game....lol.
Annanda, there is an update for the PBY at AlphaSim, as part of it I made some changes to the textures for the RAF version, and made them look a bit "rougher".....might want to treat yourself to the update.....
Not ideal for multiplayer flights though.....lol. |
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VisualFlight
    
7207 Posts |
Posted - 25 Jul 2005 : 00:30:48
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A few thoughts after my belated entry into todays session:
FRAME RATES
I was getting extremely good frame rates on my relatively modest system throughout the session, and also very good smoothness, so I don't think the course scenery is an issue frame-rate wise, and neither is the photo or terrain scenery.
I don't know what the overhead is on the teamspeak software, but it's possible that this may depend on the sound card and its drivers. It may be worth turning the FS sound on and off to see if there is a significant difference, and if there is, maybe turn the sound quality down in FS, or even fly with the sound off in FS.
Aircraft poly counts should not matter if you yourself don't have that offending high poly aircraft on your system because FS will display it using the closest name-matcing aircraft that you *do* have. It may be a good idea to temporarily remove any high poly aircraft from your aircraft folder (e.g. by moving their folders into a difference folder somewhere) so that there is no danger of them getting used. (Don't move the folders while FS is running though).
I wonder if the Multiplayer animation settings make any difference to frame rates/smoothness?
Regarding other settings which may affect frame rates, a good starting point is to simply use the Reset Defaults button on each of the Display Settings pages, and also disable AI Traffic by setting the percentage to zero.
REALISM
Just wondering if we'd agreed any rules on the use of the realism sliders, or is it simply up to each pilot? Apart from the difficulty factor, I imagine auto-coordination would help keep the speed up by avoiding yaw/slip, and auto-mixture would help keep the power optimised.
FLYING
There were a few comments about differences in the speed of the individual aircraft when we were all flying the stock Baron (I think). Apart from the obvious gear and flaps up, I suspect that piloting skills must play a part, e.g. in keeping the aircraft pointing straight ahead rather than yawing/slipping, using minimum angles of climb, maximising any descents, taking the best lines to maintain speed and avoiding any manoevres which would lose speed. I guess that these factors would be enough to account for the fact that I was firmly at the back of my one and only race, though I felt I was definitely improving towards the end of the third circuit.
FUEL
I imagine that running with a miminal fuel load would help with performance and agility. I don't know if this has been discussed.
FUN
It was. What more can I say? Thanks to everyone for organising, commenting and participating, and of course to Ninja for the superb course scenery.
John
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AVAILABLE NOW! Stunning new airport and airshow scenery for Farnborough. |
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Normandean
    
2340 Posts |
Posted - 25 Jul 2005 : 08:49:25
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Firstly congrats to Ninja on providing a well designed and testing course, I thoroughly enjoyed it.
One or two points from the comments above:
The first is that I had no frame rate hit at all, so I don't think that the PBY was any problem, and on that point there was only one present the reason that George saw two was because he didn't have one of the other aircraft on his system and so saw a mirror image of his own. I think a more realistic reason for frame rate reduction is the ability of the operating system to handle the data that it is receiving.
TS doesn't adversely affect frame rates either, but the amount of bandwidth it uses does affect the image quality and rate of update of the position of other aircraft. It may be necessary to play about with the bandwidth settings to achieve the best result.
As far as results and performance are concerned, I found that there is a big difference to doing a practice lap on your own and achieving a best result and actually pushing the envelope to the limit in order to win a race. In the racing I simply made stupid mistakes, such as flying into hills that experience will hopefully overcome. As Rod has said technique counts for a lot and practice will, I hope, make perfect. Fuel load does have an effect. In practice it made about 10 secs a lap difference in the Sea Fury. However failure to refuel between events is another factor to take into account.
Lastly I think that it may make for a more competitive race if the number of hoops were reduced, particularly in some sections, so that competitors had to make a decision on line and approach to turns themselves instead of having the line marked out.
Norman
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VisualFlight
    
7207 Posts |
Posted - 25 Jul 2005 : 09:12:01
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I think a more realistic reason for frame rate reduction is the ability of the operating system to handle the data that it is receiving.
In which case it's certainly worth trying with the animation-related multiplayer settings turned off. I wonder if this will have most effect only if everyone turns them off because otherwise the information is presumably being broadcast even if not used. I guess there's some useful advice on all this stuff on some of the multiplayer sites (maybe Rory's), but I haven't had time to look.
Lastly I think that it may make for a more competitive race if the number of hoops were reduced, particularly in some sections, so that competitors had to make a decision on line and approach to turns themselves instead of having the line marked out.
This would be more in line with real-world races from what little I've seen of them, but I must admit the challenge of flying within the tighter confines of yesterday's course was a lot more fun than I thought even though it leaves barely a moment to focus attention outside the immediate task. The hoops are surprisingly big close up, and I think there is actually a lot of scope for using pilot skill to find the best lines and execute them. Maybe a mixture of tightly defined and more open courses would be a good thing - get the opportunity to try both?
John
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AVAILABLE NOW! Stunning new airport and airshow scenery for Farnborough. |
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ananda
    
5018 Posts |
Posted - 25 Jul 2005 : 10:08:11
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I must say I thoroghly enjoyed observing this event.
The only problem I had was on disconnecting from the multiplayer session, FS wouldn't disconnect. It brought up a dialog saying "Disconnecting" but stayed in memory using no cpu time and clocking up page faults. Has anyone any ideas ?
George
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Ninja Mouse
    
1234 Posts |
Posted - 25 Jul 2005 : 11:03:03
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The Only time I had any frame rate hit at all, was when I could see the Catalina.....as soon as it was off screen, my frame rates jumped.....as soon as it appeared again......frame rates died......as soon as Starburst switched Aircraft, we had frame rates in the 30s.......
Now I know he was'nt flying the Catalina....but I did'nt have whatever he was flying, so my system defaulted to the Catalina.......
Thats why we need a list of Approved aircraft......so that we can all see what each other is flying and keep them frame rates up....... |
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Ninja Mouse
    
1234 Posts |
Posted - 25 Jul 2005 : 11:22:18
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PS. I'll spread the gates out on the Lake Course before the next session........so you can choose your own path......saying that, there will be a few "tunnels" just to help people point in the right direction on extremely tight bends......
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ananda
    
5018 Posts |
Posted - 25 Jul 2005 : 12:04:37
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I created a very simple FS9 afcad for Thirlmere which places your aircraft near to the runway. Send me a mail via the forum if you would like a copy.
George
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Ninja Mouse
    
1234 Posts |
Posted - 25 Jul 2005 : 12:54:00
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| Hi Ananda.....in addition, if you check in the Location settings, and look in "Search Addon Scenery", there is a start point already set up called "Lake Race"...drops you right on the runway..... |
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Normandean
    
2340 Posts |
Posted - 25 Jul 2005 : 12:58:59
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George, you already have my address, so AFCAD please 
Ninja and John, I wasn't suggesting that we go to hoops at turning points only for this type of event, although we could do some longer courses where only the turning points were compulsary. I very much enjoyed and liked the chicane type turns and would welcome some high and low jumps as well, but it was just a suggestion that on the straighter sections fewer hoops would make for pilots to plan the best line.
Norman |
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Ninja Mouse
    
1234 Posts |
Posted - 25 Jul 2005 : 13:20:27
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All sounds good Normandean.....
Keep the suggestions coming, and I'll get them incorporated into the circuit.......probably do an updated Lake Course sometime today that takes everything into account......
Carl
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Rod_Shearer Hawk T Mk1
 
59 Posts |
Posted - 25 Jul 2005 : 20:21:13
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Ninja you also have my e-mail so any updates will be greatly appreciated |
'I'd rather be flying.' |
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